Searched refs:SPL_CBOLT (Results 1 – 8 of 8) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spells.cpp | 199 } else if (spl == SPL_CBOLT) { in CastSpell() 200 UseMana(id, SPL_CBOLT); in CastSpell()
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H A D | spelldat.cpp | 44 …{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TR…
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H A D | debug.cpp | 105 SetSpellLevelCheat(SPL_CBOLT, 11); in SetAllSpellsCheat()
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H A D | objects.cpp | 3760 plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_CBOLT); in OperateShrine() 3761 if (plr[pnum]._pSplLvl[SPL_CBOLT] < MAX_SPELL_LEVEL) in OperateShrine() 3762 plr[pnum]._pSplLvl[SPL_CBOLT]++; in OperateShrine() 3763 if (plr[pnum]._pSplLvl[SPL_CBOLT] < MAX_SPELL_LEVEL) in OperateShrine() 3764 plr[pnum]._pSplLvl[SPL_CBOLT]++; in OperateShrine()
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H A D | itemdat.cpp | 180 … 0, 0, 20, 0, ISPL_NONE, IMISC_STAFF, SPL_CBOLT, FALSE, …
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H A D | control.cpp | 235 { SPL_NULL, SPL_FIREBOLT, SPL_CBOLT, SPL_HBOLT, SPL_HEAL, SPL_HEALOTHER, SPL_FLAME },
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H A D | missiles.cpp | 180 case SPL_CBOLT: in GetDamageAmt()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 2002 SPL_CBOLT = 0x1E, enumerator
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