Searched refs:SPL_GUARDIAN (Results 1 – 8 of 8) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spells.cpp | 351 case SPL_GUARDIAN: in GetSpellBookLevel() 390 case SPL_GUARDIAN: in GetSpellStaffLevel()
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H A D | spelldat.cpp | 27 …{ SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TR…
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H A D | debug.cpp | 120 SetSpellLevelCheat(SPL_GUARDIAN, 4); in SetAllSpellsCheat()
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H A D | objects.cpp | 2907 plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_GUARDIAN); in OperateBook() 2908 if (plr[pnum]._pSplLvl[SPL_GUARDIAN] < MAX_SPELL_LEVEL) in OperateBook() 2909 plr[pnum]._pSplLvl[SPL_GUARDIAN]++; in OperateBook()
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H A D | itemdat.cpp | 121 … 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, …
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H A D | control.cpp | 237 { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
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H A D | missiles.cpp | 116 case SPL_GUARDIAN: in GetDamageAmt() 2601 UseMana(id, SPL_GUARDIAN);
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1985 SPL_GUARDIAN = 0xD, enumerator
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