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Searched refs:SPL_GUARDIAN (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dspells.cpp351 case SPL_GUARDIAN: in GetSpellBookLevel()
390 case SPL_GUARDIAN: in GetSpellStaffLevel()
H A Dspelldat.cpp27 …{ SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TR…
H A Ddebug.cpp120 SetSpellLevelCheat(SPL_GUARDIAN, 4); in SetAllSpellsCheat()
H A Dobjects.cpp2907 plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_GUARDIAN); in OperateBook()
2908 if (plr[pnum]._pSplLvl[SPL_GUARDIAN] < MAX_SPELL_LEVEL) in OperateBook()
2909 plr[pnum]._pSplLvl[SPL_GUARDIAN]++; in OperateBook()
H A Ditemdat.cpp121 … 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, …
H A Dcontrol.cpp237 { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
H A Dmissiles.cpp116 case SPL_GUARDIAN: in GetDamageAmt()
2601 UseMana(id, SPL_GUARDIAN);
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1985 SPL_GUARDIAN = 0xD, enumerator