Searched refs:SPL_MANASHIELD (Results 1 – 6 of 6) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 25 …{ SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FA…
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H A D | debug.cpp | 115 SetSpellLevelCheat(SPL_MANASHIELD, 2); in SetAllSpellsCheat()
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H A D | itemdat.cpp | 116 … 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_MANASHIELD, TRUE, 1…
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H A D | control.cpp | 237 { SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
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H A D | missiles.cpp | 78 case SPL_MANASHIELD: in GetDamageAmt() 2558 UseMana(id, SPL_MANASHIELD);
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1983 SPL_MANASHIELD = 0xB, enumerator
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