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Searched refs:SPL_REPAIR (Results 1 – 5 of 5) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dspelldat.cpp40 …{ SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FA…
H A Dplayer.cpp755 plr[pnum]._pAblSpells = GetSpellBitmask(SPL_REPAIR); in CreatePlayer()
756 plr[pnum]._pRSpell = SPL_REPAIR; in CreatePlayer()
1073 plr[pnum]._pAblSpells = GetSpellBitmask(SPL_REPAIR); in InitPlayer()
3823 && rspell != SPL_REPAIR
H A Dcontrol.cpp825 SpellPages[0][0] = SPL_REPAIR; in InitControlPan()
H A Dmissiles.cpp85 case SPL_REPAIR: in GetDamageAmt()
3120 UseMana(id, SPL_REPAIR);
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1998 SPL_REPAIR = 0x1A, enumerator