Searched refs:SPL_REPAIR (Results 1 – 5 of 5) sorted by relevance
40 …{ SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FA…
755 plr[pnum]._pAblSpells = GetSpellBitmask(SPL_REPAIR); in CreatePlayer()756 plr[pnum]._pRSpell = SPL_REPAIR; in CreatePlayer()1073 plr[pnum]._pAblSpells = GetSpellBitmask(SPL_REPAIR); in InitPlayer()3823 && rspell != SPL_REPAIR
825 SpellPages[0][0] = SPL_REPAIR; in InitControlPan()
85 case SPL_REPAIR: in GetDamageAmt()3120 UseMana(id, SPL_REPAIR);
1998 SPL_REPAIR = 0x1A, enumerator