Home
last modified time | relevance | path

Searched refs:SPOT_LIGHT (Results 1 – 23 of 23) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxLightImporter.cpp97 case COLLADAFW::Light::SPOT_LIGHT: in createGenericLight()
119 if (lightType == COLLADAFW::Light::POINT_LIGHT || lightType == COLLADAFW::Light::SPOT_LIGHT) in createGenericLight()
131 if (lightType == COLLADAFW::Light::SPOT_LIGHT || lightType == COLLADAFW::Light::DIRECTIONAL_LIGHT) in createGenericLight()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/
H A DLightSourcePaletteManager.cpp69 static int const SPOT_LIGHT = 2; in write() local
84 lightType = SPOT_LIGHT; in write()
H A DPaletteRecords.cpp588 SPOT_LIGHT = 2 enumerator
635 case SPOT_LIGHT: in readRecord()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/
H A DLightSourcePaletteManager.cpp69 static int const SPOT_LIGHT = 2; in write() local
84 lightType = SPOT_LIGHT; in write()
H A DPaletteRecords.cpp583 SPOT_LIGHT = 2 enumerator
630 case SPOT_LIGHT: in readRecord()
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/
H A Dnr-light-types.h20 SPOT_LIGHT enumerator
H A Dnr-filter-diffuselighting.cpp189 case SPOT_LIGHT: in render_cairo()
H A Dnr-filter-specularlighting.cpp201 case SPOT_LIGHT: in render_cairo()
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/editors/old/
H A DSoGLMaterialSphere.cpp216 #define SPOT_LIGHT in initializeGL() macro
217 #ifdef SPOT_LIGHT in initializeGL()
247 #ifdef SPOT_LIGHT in initializeGL()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DJ3dNodeTable.java152 static final int SPOT_LIGHT = 192; field in J3dNodeTable
230 nodeArray[SPOT_LIGHT] = "SpotLight"; in J3dNodeTable()
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/lighting/
H A Dlighting-preview.c268 case SPOT_LIGHT: in draw_handles()
309 case SPOT_LIGHT: in draw_handles()
351 case SPOT_LIGHT: in update_light()
H A Dlighting-main.h21 SPOT_LIGHT, enumerator
H A Dlighting-ui.c1256 case SPOT_LIGHT: in save_preset_response()
1398 source->type = SPOT_LIGHT; in load_preset_response()
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/object/filters/
H A Ddiffuselighting.cpp273 sp_diffuselighting->renderer->light_type = Inkscape::Filters::SPOT_LIGHT; in sp_feDiffuseLighting_children_modified()
309 nr_diffuselighting->light_type = Inkscape::Filters::SPOT_LIGHT; in build_renderer()
H A Dspecularlighting.cpp285 sp_specularlighting->renderer->light_type = Inkscape::Filters::SPOT_LIGHT; in sp_feSpecularLighting_children_modified()
322 nr_specularlighting->light_type = Inkscape::Filters::SPOT_LIGHT; in build_renderer()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWLight.h37 SPOT_LIGHT enumerator
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds_lib3ds/src/
H A DDAE23dsSceneGraphHandler.cpp168 _3dslight->spot_light = (light->getLightType()==COLLADAFW::Light::SPOT_LIGHT)?true:false; in handleInstanceLights()
202 if(light->getLightType()==COLLADAFW::Light::SPOT_LIGHT) in handleInstanceLights()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/gfx/
H A Drlp_api.h92 #define SPOT_LIGHT (1) macro
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/src/
H A DCOLLADASaxFWLLibraryLightsLoader.cpp208 mCurrentLight->setLightType(COLLADAFW::Light::SPOT_LIGHT); in begin__spot()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Ddebug.cpp190 if ((pLamp->type == DIRECT_LIGHT) || (pLamp->type == SPOT_LIGHT)) { in Show_lit_unlit_diagnostics()
H A Dlight_pc.cpp275 if (plamp->type == SPOT_LIGHT) { in prepareLightsPC()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/
H A DDAE2MALightImporter.cpp183 case COLLADAFW::Light::SPOT_LIGHT: in createLight()
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DDocumentImporter.cpp1132 case COLLADAFW::Light::SPOT_LIGHT: { in writeLight()