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Searched refs:SPR_ALT_DOORBOMB (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_def.h509 extern int16_t SPR_ALT_DOORBOMB;
H A D3d_main.cpp271 int16_t SPR_ALT_DOORBOMB = 0; variable
2850 SPR_ALT_DOORBOMB = 85; in initialize_sprites()
H A D3d_act2.cpp1018 obj->temp1 = SPR_ALT_DOORBOMB; in T_OfsThink()