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Searched refs:SPR_AUTOMAPPER (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp210 { SPR_AUTOMAPPER, bo_automapper1, }, // Auto Mapper Bonus #1 in initialize_static_info_constants()
H A Djm_tp.cpp1238 { SPR_AUTOMAPPER, pis_scaled, }, // 217 - Radar Powerup. in initialize_tp_shape_table()
H A D3d_def.h512 extern int16_t SPR_AUTOMAPPER;
H A D3d_main.cpp274 int16_t SPR_AUTOMAPPER = 0; variable
2854 SPR_AUTOMAPPER = 88; in initialize_sprites()