Searched refs:SPR_BFG_WEAPON_SHOT3 (Results 1 – 3 of 3) sorted by relevance
1657 extern int16_t SPR_BFG_WEAPON_SHOT3;
1298 int16_t SPR_BFG_WEAPON_SHOT3 = 0; variable3813 SPR_BFG_WEAPON_SHOT3 = 989; in initialize_sprites()
1059 if (obj->temp1 != SPR_BFG_WEAPON_SHOT3 && obj->obclass == bfg_shotobj) { in T_OfsThink()