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Searched refs:SPR_BLITZ_RISE2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_state.c297 statetype s_blitzrise2 = {false,SPR_BLITZ_RISE2,8,ActorMovement,0,&s_blitzrise3};
320 statetype s_blitzstruggledead = {false,SPR_BLITZ_RISE2,0,T_Collide,0,&s_blitzstruggledead};
321 statetype s_blitzstruggledie1 = {false,SPR_BLITZ_RISE2,20,T_ReallyDead,0,&s_blitzstruggledead};
H A Dsprites.h176 SPR_BLITZ_RISE1, SPR_BLITZ_RISE2, SPR_BLITZ_RISE3, SPR_BLITZ_RISE4, enumerator