Searched refs:SPR_BLITZ_STEAL1 (Results 1 – 2 of 2) sorted by relevance
1544 #define SPR_BLITZ_STEAL1 SPR_BLITZ_USE11 macro
304 statetype s_blitzsteal1 = {true,SPR_BLITZ_STEAL1,20,ActorMovement,0,&s_blitzsteal2};