Searched refs:SPR_BLOOD_DRIP1 (Results 1 – 3 of 3) sorted by relevance
280 int16_t SPR_BLOOD_DRIP1 = 0; variable1370 SPR_BLOOD_DRIP1 = 56; in initialize_sprites()1988 SPR_BLOOD_DRIP1 = 85; in initialize_sprites()2861 SPR_BLOOD_DRIP1 = 93; in initialize_sprites()
521 extern int16_t SPR_BLOOD_DRIP1;
763 new_actor->temp1 = SPR_BLOOD_DRIP1; in SpawnOffsetObj()