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Searched refs:SPR_BOSS1_DEAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp1102 int16_t SPR_BOSS1_DEAD = 0; variable
1887 SPR_BOSS1_DEAD = 541; in initialize_sprites()
2674 SPR_BOSS1_DEAD = 731; in initialize_sprites()
3619 SPR_BOSS1_DEAD = 807; in initialize_sprites()
H A D3d_def.h1421 extern int16_t SPR_BOSS1_DEAD;