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Searched refs:SPR_BOSS1_W1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp289 { SPR_BOSS1_W1, pis_scaled, }, in initialize_tp_shape_table()
511 { SPR_BOSS1_W1, pis_scaled, }, in initialize_tp_shape_table()
730 { SPR_BOSS1_W1, pis_scaled, }, in initialize_tp_shape_table()
949 { SPR_BOSS1_W1, pis_scaled, }, in initialize_tp_shape_table()
1171 { SPR_BOSS1_W1, pis_scaled, }, // 150 - Boss 1 - walking in initialize_tp_shape_table()
H A D3d_main.cpp1095 int16_t SPR_BOSS1_W1 = 0; variable
1880 SPR_BOSS1_W1 = 534; in initialize_sprites()
2667 SPR_BOSS1_W1 = 724; in initialize_sprites()
3612 SPR_BOSS1_W1 = 800; in initialize_sprites()
H A D3d_act2.cpp333 SPR_BOSS1_W1, in initialize_boss_constants()
352 SPR_BOSS1_W1, in initialize_boss_constants()
H A D3d_def.h1414 extern int16_t SPR_BOSS1_W1;