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Searched refs:SPR_BOSS2_DEAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp1131 int16_t SPR_BOSS2_DEAD = 0; variable
2694 SPR_BOSS2_DEAD = 750; in initialize_sprites()
3648 SPR_BOSS2_DEAD = 835; in initialize_sprites()
H A D3d_def.h1453 extern int16_t SPR_BOSS2_DEAD;