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Searched refs:SPR_BOSS4_W1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp523 { SPR_BOSS4_W1, pis_scaled, }, in initialize_tp_shape_table()
742 { SPR_BOSS4_W1, pis_scaled, }, in initialize_tp_shape_table()
961 { SPR_BOSS4_W1, pis_scaled, }, in initialize_tp_shape_table()
1183 { SPR_BOSS4_W1, pis_scaled, }, // 162 - Boss 4 - walking in initialize_tp_shape_table()
H A D3d_main.cpp1152 int16_t SPR_BOSS4_W1 = 0; variable
2715 SPR_BOSS4_W1 = 769; in initialize_sprites()
3669 SPR_BOSS4_W1 = 854; in initialize_sprites()
H A D3d_act2.cpp336 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS4_W1, in initialize_boss_constants()
353 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS4_W1, in initialize_boss_constants()
H A D3d_def.h1480 extern int16_t SPR_BOSS4_W1;