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Searched refs:SPR_BOSS6_DEAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp1202 int16_t SPR_BOSS6_DEAD = 0; variable
2756 SPR_BOSS6_DEAD = 808; in initialize_sprites()
3719 SPR_BOSS6_DEAD = 902; in initialize_sprites()
H A D3d_def.h1536 extern int16_t SPR_BOSS6_DEAD;