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Searched refs:SPR_BOSS6_W1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp531 { SPR_BOSS6_W1, pis_scaled, }, in initialize_tp_shape_table()
750 { SPR_BOSS6_W1, pis_scaled, }, in initialize_tp_shape_table()
969 { SPR_BOSS6_W1, pis_scaled, }, in initialize_tp_shape_table()
1191 { SPR_BOSS6_W1, pis_scaled, }, // 170 - Boss 6 - walking in initialize_tp_shape_table()
H A D3d_main.cpp1195 int16_t SPR_BOSS6_W1 = 0; variable
2749 SPR_BOSS6_W1 = 801; in initialize_sprites()
3712 SPR_BOSS6_W1 = 895; in initialize_sprites()
H A D3d_def.h1529 extern int16_t SPR_BOSS6_W1;
H A D3d_act2.cpp338 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS6_W1, in initialize_boss_constants()