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Searched refs:SPR_BOSS6_W2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp532 { SPR_BOSS6_W2, pis_scaled, }, in initialize_tp_shape_table()
751 { SPR_BOSS6_W2, pis_scaled, }, in initialize_tp_shape_table()
970 { SPR_BOSS6_W2, pis_scaled, }, in initialize_tp_shape_table()
1192 { SPR_BOSS6_W2, pis_scaled, }, // 171 - Boss 6 - walking in initialize_tp_shape_table()
H A D3d_main.cpp1196 int16_t SPR_BOSS6_W2 = 0; variable
2750 SPR_BOSS6_W2 = 802; in initialize_sprites()
3713 SPR_BOSS6_W2 = 896; in initialize_sprites()
H A D3d_def.h1530 extern int16_t SPR_BOSS6_W2;