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Searched refs:SPR_BOSS8_DIE1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1068 InitAnim(ob, SPR_BOSS8_DIE1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
H A D3d_def.h1571 extern int16_t SPR_BOSS8_DIE1;
H A D3d_main.cpp1230 int16_t SPR_BOSS8_DIE1 = 0; variable
3747 SPR_BOSS8_DIE1 = 928; in initialize_sprites()