Searched refs:SPR_BOSS8_DIE1 (Results 1 – 3 of 3) sorted by relevance
1068 InitAnim(ob, SPR_BOSS8_DIE1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
1571 extern int16_t SPR_BOSS8_DIE1;
1230 int16_t SPR_BOSS8_DIE1 = 0; variable3747 SPR_BOSS8_DIE1 = 928; in initialize_sprites()