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Searched refs:SPR_BOSS8_W1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp1293 { SPR_BOSS8_W1, pis_scaled, }, // 272 - Final Boss 2 Walking in initialize_tp_shape_table()
H A D3d_def.h1564 extern int16_t SPR_BOSS8_W1;
H A D3d_main.cpp1223 int16_t SPR_BOSS8_W1 = 0; variable
3740 SPR_BOSS8_W1 = 921; in initialize_sprites()
H A D3d_act2.cpp340 ::is_ps() ? SPR_BOSS8_W1 : static_cast<int16_t>(0), in initialize_boss_constants()