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Searched refs:SPR_CHAINREADY (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_draw.cpp1257 SPR_CHAINREADY, in initialize_weapon_constants()
H A D3d_main.cpp1022 int16_t SPR_CHAINREADY = 0; variable
1839 SPR_CHAINREADY = 499; in initialize_sprites()
2618 SPR_CHAINREADY = 683; in initialize_sprites()
3537 SPR_CHAINREADY = 737; in initialize_sprites()
H A D3d_def.h1338 extern int16_t SPR_CHAINREADY;