Searched refs:SPR_CUBE1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 1074 { SPR_CUBE1, pis_scaled, }, // 53 - Rotating Cube in initialize_tp_shape_table() 1143 { SPR_CUBE1, pis_scaled, }, // 122 - ** OPEN ** in initialize_tp_shape_table() 1279 { SPR_CUBE1, pis_scaled, }, // 258 - Security Cube - Rotating in initialize_tp_shape_table()
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H A D | 3d_def.h | 1019 extern int16_t SPR_CUBE1;
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H A D | 3d_main.cpp | 745 int16_t SPR_CUBE1 = 0; variable 3266 SPR_CUBE1 = 485; in initialize_sprites()
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H A D | 3d_act2.cpp | 755 ::InitSmartSpeedAnim(new_actor, SPR_CUBE1, 0, 9, at_CYCLE, ad_FWD, 5); in SpawnOffsetObj()
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