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Searched refs:SPR_CUBE10 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp1288 { SPR_CUBE10, pis_scaled, }, // 267 - Security Cube - Rotating in initialize_tp_shape_table()
H A D3d_def.h1028 extern int16_t SPR_CUBE10;
H A D3d_main.cpp754 int16_t SPR_CUBE10 = 0; variable
3275 SPR_CUBE10 = 494; in initialize_sprites()