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Searched refs:SPR_CUBE2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp1280 { SPR_CUBE2, pis_scaled, }, // 259 - Security Cube - Rotating in initialize_tp_shape_table()
H A D3d_def.h1020 extern int16_t SPR_CUBE2;
H A D3d_main.cpp746 int16_t SPR_CUBE2 = 0; variable
3267 SPR_CUBE2 = 486; in initialize_sprites()