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Searched refs:SPR_CUBE3 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp1281 { SPR_CUBE3, pis_scaled, }, // 260 - Security Cube - Rotating in initialize_tp_shape_table()
H A D3d_def.h1021 extern int16_t SPR_CUBE3;
H A D3d_main.cpp747 int16_t SPR_CUBE3 = 0; variable
3268 SPR_CUBE3 = 487; in initialize_sprites()