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Searched refs:SPR_CUBE6 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp1284 { SPR_CUBE6, pis_scaled, }, // 263 - Security Cube - Rotating in initialize_tp_shape_table()
H A D3d_def.h1024 extern int16_t SPR_CUBE6;
H A D3d_main.cpp750 int16_t SPR_CUBE6 = 0; variable
3271 SPR_CUBE6 = 490; in initialize_sprites()