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Searched refs:SPR_DECO_ARC_1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp270 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table()
492 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table()
711 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table()
930 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table()
1152 { SPR_DECO_ARC_1, pis_scaled, }, // 131 - DecoArc in initialize_tp_shape_table()
H A D3d_act2.cpp785 new_actor->temp1 = SPR_DECO_ARC_1; in SpawnOffsetObj()
1103 if ((obj->temp1 == SPR_DECO_ARC_1) || (US_RndT() & 15)) { in T_OfsThink()
1112 obj->temp1 = SPR_DECO_ARC_1; in T_OfsThink()
H A D3d_main.cpp289 int16_t SPR_DECO_ARC_1 = 0; variable
1380 SPR_DECO_ARC_1 = 64; in initialize_sprites()
1998 SPR_DECO_ARC_1 = 93; in initialize_sprites()
2870 SPR_DECO_ARC_1 = 101; in initialize_sprites()
H A D3d_def.h530 extern int16_t SPR_DECO_ARC_1;