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Searched refs:SPR_DOORBOMB (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp1237 { SPR_DOORBOMB, pis_scaled, }, // 216 - DoorBomb in initialize_tp_shape_table()
1251 { SPR_DOORBOMB, pis_scaled, }, // 230 - Plasma Detonator in initialize_tp_shape_table()
H A D3d_act1.cpp208 { SPR_DOORBOMB, bo_plasma_detonator, }, // Plasma Detonator in initialize_static_info_constants()
H A D3d_act2.cpp776 new_actor->temp1 = SPR_DOORBOMB; in SpawnOffsetObj()
1017 if (obj->temp1 == SPR_DOORBOMB) { in T_OfsThink()
1020 obj->temp1 = SPR_DOORBOMB; in T_OfsThink()
H A D3d_def.h508 extern int16_t SPR_DOORBOMB;
H A D3d_main.cpp270 int16_t SPR_DOORBOMB = 0; variable
2849 SPR_DOORBOMB = 84; in initialize_sprites()