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Searched refs:SPR_ELEC_ARC1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp280 { SPR_ELEC_ARC1, pis_scaled, }, in initialize_tp_shape_table()
502 { SPR_ELEC_ARC1, pis_scaled, }, in initialize_tp_shape_table()
721 { SPR_ELEC_ARC1, pis_scaled, }, in initialize_tp_shape_table()
940 { SPR_ELEC_ARC1, pis_scaled, }, in initialize_tp_shape_table()
1162 { SPR_ELEC_ARC1, pis_scaled, }, // 141 - Electric Arc Barrier 1 in initialize_tp_shape_table()
H A D3d_act2.cpp2520 SPR_ELEC_ARC1, in SpawnBarrier()
2669 SPR_ELEC_ARC1, in ToggleBarrier()
2707 obj->temp1 = SPR_ELEC_ARC1 + obj->temp3; in T_BarrierShutdown()
H A D3d_main.cpp1044 int16_t SPR_ELEC_ARC1 = 0; variable
1860 SPR_ELEC_ARC1 = 518; in initialize_sprites()
2639 SPR_ELEC_ARC1 = 702; in initialize_sprites()
3558 SPR_ELEC_ARC1 = 756; in initialize_sprites()
H A D3d_def.h1360 extern int16_t SPR_ELEC_ARC1;