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Searched refs:SPR_EXPLOSION_1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_def.h134 #define SpawnExplosion(a, b) SpawnCusExplosion((a), (b), SPR_EXPLOSION_1, 4, 5, explosionobj)
135 #define SpawnFlash(a, b) SpawnCusExplosion((a), (b), SPR_EXPLOSION_1, 4, 5, deadobj)
993 extern int16_t SPR_EXPLOSION_1;
H A D3d_act1.cpp1164 SPR_EXPLOSION_1, 4, 3, doorexplodeobj); in TryBlastDoor()
H A D3d_main.cpp725 int16_t SPR_EXPLOSION_1 = 0; variable
1672 SPR_EXPLOSION_1 = 347; in initialize_sprites()
2356 SPR_EXPLOSION_1 = 441; in initialize_sprites()
3260 SPR_EXPLOSION_1 = 480; in initialize_sprites()
H A D3d_act2.cpp5091 SpawnCusExplosion(obj->x, obj->y, SPR_EXPLOSION_1, 4, 4, explosionobj); in T_SpawnExplosion()
5603 ::InitSmartSpeedAnim(ob, SPR_EXPLOSION_1, 0, 4, at_ONCE, ad_FWD, 3 + (US_RndT() & 7)); in T_Projectile()