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Searched refs:SPR_FSCOUT_W1_1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp348 { SPR_FSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
570 { SPR_FSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
789 { SPR_FSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
1008 { SPR_FSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
1230 { SPR_FSCOUT_W1_1, pis_scaled, }, // 209 - PerScan in initialize_tp_shape_table()
H A D3d_main.cpp680 int16_t SPR_FSCOUT_W1_1 = 0; variable
1655 SPR_FSCOUT_W1_1 = 331; in initialize_sprites()
2315 SPR_FSCOUT_W1_1 = 401; in initialize_sprites()
3219 SPR_FSCOUT_W1_1 = 440; in initialize_sprites()
H A D3d_act2.cpp3520 new_actor->temp1 = SPR_FSCOUT_W1_1; in SpawnStand()
3720 new_actor->temp1 = SPR_FSCOUT_W1_1; in SpawnPatrol()
H A D3d_def.h945 extern int16_t SPR_FSCOUT_W1_1;