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Searched refs:SPR_FSCOUT_W1_8 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp257 { SPR_FSCOUT_W1_8, pis_scaled, }, in initialize_tp_shape_table()
479 { SPR_FSCOUT_W1_8, pis_scaled, }, in initialize_tp_shape_table()
698 { SPR_FSCOUT_W1_8, pis_scaled, }, in initialize_tp_shape_table()
917 { SPR_FSCOUT_W1_8, pis_scaled, }, in initialize_tp_shape_table()
1139 { SPR_FSCOUT_W1_8, pis_scaled, }, // 118 - Floating Bomb - moving in initialize_tp_shape_table()
H A D3d_main.cpp687 int16_t SPR_FSCOUT_W1_8 = 0; variable
1662 SPR_FSCOUT_W1_8 = 338; in initialize_sprites()
2322 SPR_FSCOUT_W1_8 = 408; in initialize_sprites()
3226 SPR_FSCOUT_W1_8 = 447; in initialize_sprites()
H A D3d_def.h952 extern int16_t SPR_FSCOUT_W1_8;