Home
last modified time | relevance | path

Searched refs:SPR_FSCOUT_W2_8 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp480 { SPR_FSCOUT_W2_8, pis_scaled, }, in initialize_tp_shape_table()
699 { SPR_FSCOUT_W2_8, pis_scaled, }, in initialize_tp_shape_table()
918 { SPR_FSCOUT_W2_8, pis_scaled, }, in initialize_tp_shape_table()
1140 { SPR_FSCOUT_W2_8, pis_scaled, }, // 119 - Floating Bomb - moving in initialize_tp_shape_table()
H A D3d_main.cpp696 int16_t SPR_FSCOUT_W2_8 = 0; variable
2330 SPR_FSCOUT_W2_8 = 416; in initialize_sprites()
3234 SPR_FSCOUT_W2_8 = 455; in initialize_sprites()
H A D3d_def.h961 extern int16_t SPR_FSCOUT_W2_8;