Searched refs:SPR_FSCOUT_W2_8 (Results 1 – 3 of 3) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 480 { SPR_FSCOUT_W2_8, pis_scaled, }, in initialize_tp_shape_table() 699 { SPR_FSCOUT_W2_8, pis_scaled, }, in initialize_tp_shape_table() 918 { SPR_FSCOUT_W2_8, pis_scaled, }, in initialize_tp_shape_table() 1140 { SPR_FSCOUT_W2_8, pis_scaled, }, // 119 - Floating Bomb - moving in initialize_tp_shape_table()
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H A D | 3d_main.cpp | 696 int16_t SPR_FSCOUT_W2_8 = 0; variable 2330 SPR_FSCOUT_W2_8 = 416; in initialize_sprites() 3234 SPR_FSCOUT_W2_8 = 455; in initialize_sprites()
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H A D | 3d_def.h | 961 extern int16_t SPR_FSCOUT_W2_8;
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