Home
last modified time | relevance | path

Searched refs:SPR_GOLD_DEATH1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp954 InitAnim(ob, SPR_GOLD_DEATH1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
H A D3d_def.h860 extern int16_t SPR_GOLD_DEATH1;
H A D3d_main.cpp601 int16_t SPR_GOLD_DEATH1 = 0; variable
3147 SPR_GOLD_DEATH1 = 371; in initialize_sprites()