Searched refs:SPR_GOLD_DEATH1 (Results 1 – 3 of 3) sorted by relevance
954 InitAnim(ob, SPR_GOLD_DEATH1, 0, 4, at_ONCE, ad_FWD, 25, 9); in KillActor()
860 extern int16_t SPR_GOLD_DEATH1;
601 int16_t SPR_GOLD_DEATH1 = 0; variable3147 SPR_GOLD_DEATH1 = 371; in initialize_sprites()