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Searched refs:SPR_GOLD_MORPH8 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp615 int16_t SPR_GOLD_MORPH8 = 0; variable
3160 SPR_GOLD_MORPH8 = 384; in initialize_sprites()
4661 s_goldmorph8.shapenum = SPR_GOLD_MORPH8; in initialize_states()
H A D3d_def.h874 extern int16_t SPR_GOLD_MORPH8;