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Searched refs:SPR_GOLD_SHOOT1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp591 int16_t SPR_GOLD_SHOOT1 = 0; variable
1646 SPR_GOLD_SHOOT1 = 323; in initialize_sprites()
2264 SPR_GOLD_SHOOT1 = 352; in initialize_sprites()
3139 SPR_GOLD_SHOOT1 = 363; in initialize_sprites()
4624 s_goldshoot1.shapenum = SPR_GOLD_SHOOT1; in initialize_states()
H A D3d_def.h850 extern int16_t SPR_GOLD_SHOOT1;