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Searched refs:SPR_GOLD_SHOOT2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp592 int16_t SPR_GOLD_SHOOT2 = 0; variable
1647 SPR_GOLD_SHOOT2 = 324; in initialize_sprites()
2265 SPR_GOLD_SHOOT2 = 353; in initialize_sprites()
3140 SPR_GOLD_SHOOT2 = 364; in initialize_sprites()
4625 s_goldshoot2.shapenum = SPR_GOLD_SHOOT2; in initialize_states()
4627 s_goldshoot4.shapenum = SPR_GOLD_SHOOT2; in initialize_states()
4629 s_goldshoot6.shapenum = SPR_GOLD_SHOOT2; in initialize_states()
H A D3d_def.h851 extern int16_t SPR_GOLD_SHOOT2;