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Searched refs:SPR_GOLD_SHOOT3 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp593 int16_t SPR_GOLD_SHOOT3 = 0; variable
1648 SPR_GOLD_SHOOT3 = 325; in initialize_sprites()
2266 SPR_GOLD_SHOOT3 = 354; in initialize_sprites()
3141 SPR_GOLD_SHOOT3 = 365; in initialize_sprites()
4626 s_goldshoot3.shapenum = SPR_GOLD_SHOOT3; in initialize_states()
4628 s_goldshoot5.shapenum = SPR_GOLD_SHOOT3; in initialize_states()
4630 s_goldshoot7.shapenum = SPR_GOLD_SHOOT3; in initialize_states()
H A D3d_def.h852 extern int16_t SPR_GOLD_SHOOT3;