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Searched refs:SPR_GRATE (Results 1 – 8 of 8) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/autogen/
H A Dsprites.h91 #define SPR_GRATE 87 macro
H A DAssignSprites.cpp42 ASSIGN_SPRITE(OBJ_GRATE, SPR_GRATE); in AssignSprites()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/autogen/
H A Dsprites.h91 #define SPR_GRATE 87 macro
H A DAssignSprites.cpp43 ASSIGN_SPRITE(OBJ_GRATE, SPR_GRATE); in AssignSprites()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp151 { SPR_GRATE, dressing, }, // 60 Floor Grate in initialize_static_info_constants()
H A D3d_main.cpp293 int16_t SPR_GRATE = 0; variable
1384 SPR_GRATE = 67; in initialize_sprites()
2002 SPR_GRATE = 96; in initialize_sprites()
2874 SPR_GRATE = 104; in initialize_sprites()
H A D3d_def.h534 extern int16_t SPR_GRATE;
H A D3d_act2.cpp3536 new_actor->temp1 = SPR_GRATE; in SpawnStand()