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Searched refs:SPR_GRENADE_EXPLODE2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp911 ::InitSmartSpeedAnim(ob, SPR_GRENADE_EXPLODE2, 0, 3, at_ONCE, ad_FWD, 3 + (US_RndT() & 7)); in KillActor()
H A D3d_main.cpp1039 int16_t SPR_GRENADE_EXPLODE2 = 0; variable
1855 SPR_GRENADE_EXPLODE2 = 514; in initialize_sprites()
2634 SPR_GRENADE_EXPLODE2 = 698; in initialize_sprites()
3553 SPR_GRENADE_EXPLODE2 = 752; in initialize_sprites()
H A D3d_def.h1355 extern int16_t SPR_GRENADE_EXPLODE2;