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Searched refs:SPR_GSCOUT_DIE1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp925 ::InitSmartSpeedAnim(ob, SPR_GSCOUT_DIE1, 0, 8, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor()
H A D3d_main.cpp669 int16_t SPR_GSCOUT_DIE1 = 0; variable
2305 SPR_GSCOUT_DIE1 = 392; in initialize_sprites()
3209 SPR_GSCOUT_DIE1 = 431; in initialize_sprites()
H A D3d_def.h931 extern int16_t SPR_GSCOUT_DIE1;