Searched refs:SPR_GSCOUT_W1_1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 569 { SPR_GSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table() 788 { SPR_GSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table() 1007 { SPR_GSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table() 1229 { SPR_GSCOUT_W1_1, pis_scaled, }, // 208 - VMT in initialize_tp_shape_table()
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H A D | 3d_main.cpp | 633 int16_t SPR_GSCOUT_W1_1 = 0; variable 2273 SPR_GSCOUT_W1_1 = 360; in initialize_sprites() 3177 SPR_GSCOUT_W1_1 = 399; in initialize_sprites() 4672 s_scout_stand.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states() 4673 s_scout_path1.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states() 4677 s_scout_run.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states() 4681 s_scout_dead.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
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H A D | 3d_act2.cpp | 3528 new_actor->temp1 = SPR_GSCOUT_W1_1; in SpawnStand() 3728 new_actor->temp1 = SPR_GSCOUT_W1_1; in SpawnPatrol()
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H A D | 3d_def.h | 895 extern int16_t SPR_GSCOUT_W1_1;
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