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Searched refs:SPR_GSCOUT_W1_1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp569 { SPR_GSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
788 { SPR_GSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
1007 { SPR_GSCOUT_W1_1, pis_scaled, }, in initialize_tp_shape_table()
1229 { SPR_GSCOUT_W1_1, pis_scaled, }, // 208 - VMT in initialize_tp_shape_table()
H A D3d_main.cpp633 int16_t SPR_GSCOUT_W1_1 = 0; variable
2273 SPR_GSCOUT_W1_1 = 360; in initialize_sprites()
3177 SPR_GSCOUT_W1_1 = 399; in initialize_sprites()
4672 s_scout_stand.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
4673 s_scout_path1.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
4677 s_scout_run.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
4681 s_scout_dead.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
H A D3d_act2.cpp3528 new_actor->temp1 = SPR_GSCOUT_W1_1; in SpawnStand()
3728 new_actor->temp1 = SPR_GSCOUT_W1_1; in SpawnPatrol()
H A D3d_def.h895 extern int16_t SPR_GSCOUT_W1_1;