Searched refs:SPR_GURNEY_MUT_B1 (Results 1 – 3 of 3) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_state.cpp | 1083 ::InitSmartAnim(ob, SPR_GURNEY_MUT_B1, 0, 3, at_ONCE, ad_FWD); in KillActor() 1849 ::InitSmartAnim(ob, SPR_GURNEY_MUT_B1, 0, 3, at_ONCE, ad_FWD); in FirstSighting()
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H A D | 3d_main.cpp | 924 int16_t SPR_GURNEY_MUT_B1 = 0; variable 2522 SPR_GURNEY_MUT_B1 = 596; in initialize_sprites() 3441 SPR_GURNEY_MUT_B1 = 650; in initialize_sprites()
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H A D | 3d_def.h | 1228 extern int16_t SPR_GURNEY_MUT_B1;
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