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Searched refs:SPR_GURNEY_MUT_B1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1083 ::InitSmartAnim(ob, SPR_GURNEY_MUT_B1, 0, 3, at_ONCE, ad_FWD); in KillActor()
1849 ::InitSmartAnim(ob, SPR_GURNEY_MUT_B1, 0, 3, at_ONCE, ad_FWD); in FirstSighting()
H A D3d_main.cpp924 int16_t SPR_GURNEY_MUT_B1 = 0; variable
2522 SPR_GURNEY_MUT_B1 = 596; in initialize_sprites()
3441 SPR_GURNEY_MUT_B1 = 650; in initialize_sprites()
H A D3d_def.h1228 extern int16_t SPR_GURNEY_MUT_B1;