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Searched refs:SPR_GURNEY_MUT_READY (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp458 { SPR_GURNEY_MUT_READY, pis_scaled, }, in initialize_tp_shape_table()
677 { SPR_GURNEY_MUT_READY, pis_scaled, }, in initialize_tp_shape_table()
896 { SPR_GURNEY_MUT_READY, pis_scaled, }, in initialize_tp_shape_table()
1118 { SPR_GURNEY_MUT_READY, pis_scaled, }, // 97 - Gurney Mutant on gurney in initialize_tp_shape_table()
H A D3d_act1.cpp136 { SPR_GURNEY_MUT_READY, block, }, // 49 Gurney Mutant in initialize_static_info_constants()
H A D3d_main.cpp923 int16_t SPR_GURNEY_MUT_READY = 0; variable
2521 SPR_GURNEY_MUT_READY = 595; in initialize_sprites()
3440 SPR_GURNEY_MUT_READY = 649; in initialize_sprites()
H A D3d_def.h1227 extern int16_t SPR_GURNEY_MUT_READY;
H A D3d_act2.cpp905 new_actor->temp1 = SPR_GURNEY_MUT_READY; in SpawnOffsetObj()