Searched refs:SPR_GURNEY_MUT_READY (Results 1 – 5 of 5) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 458 { SPR_GURNEY_MUT_READY, pis_scaled, }, in initialize_tp_shape_table() 677 { SPR_GURNEY_MUT_READY, pis_scaled, }, in initialize_tp_shape_table() 896 { SPR_GURNEY_MUT_READY, pis_scaled, }, in initialize_tp_shape_table() 1118 { SPR_GURNEY_MUT_READY, pis_scaled, }, // 97 - Gurney Mutant on gurney in initialize_tp_shape_table()
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H A D | 3d_act1.cpp | 136 { SPR_GURNEY_MUT_READY, block, }, // 49 Gurney Mutant in initialize_static_info_constants()
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H A D | 3d_main.cpp | 923 int16_t SPR_GURNEY_MUT_READY = 0; variable 2521 SPR_GURNEY_MUT_READY = 595; in initialize_sprites() 3440 SPR_GURNEY_MUT_READY = 649; in initialize_sprites()
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H A D | 3d_def.h | 1227 extern int16_t SPR_GURNEY_MUT_READY;
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H A D | 3d_act2.cpp | 905 new_actor->temp1 = SPR_GURNEY_MUT_READY; in SpawnOffsetObj()
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