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Searched refs:SPR_LCAN_ALIEN_READY (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp448 { SPR_LCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
667 { SPR_LCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
886 { SPR_LCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
1108 { SPR_LCAN_ALIEN_READY, pis_scaled, }, // 87 - Large canister for lg_Aln in initialize_tp_shape_table()
H A D3d_act1.cpp137 { SPR_LCAN_ALIEN_READY, block, }, // 50 Large Alien Canister in initialize_static_info_constants()
H A D3d_main.cpp876 int16_t SPR_LCAN_ALIEN_READY = 0; variable
2477 SPR_LCAN_ALIEN_READY = 553; in initialize_sprites()
3396 SPR_LCAN_ALIEN_READY = 607; in initialize_sprites()
H A D3d_def.h1174 extern int16_t SPR_LCAN_ALIEN_READY;
H A D3d_act2.cpp871 new_actor->temp1 = SPR_LCAN_ALIEN_READY; in SpawnOffsetObj()