Home
last modified time | relevance | path

Searched refs:SPR_LIQUID_DEAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp958 int16_t SPR_LIQUID_DEAD = 0; variable
2555 SPR_LIQUID_DEAD = 628; in initialize_sprites()
3474 SPR_LIQUID_DEAD = 682; in initialize_sprites()
4611 s_liquid_dead.shapenum = SPR_LIQUID_DEAD; in initialize_states()
H A D3d_def.h1265 extern int16_t SPR_LIQUID_DEAD;