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Searched refs:SPR_LIQUID_DIE_1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp954 int16_t SPR_LIQUID_DIE_1 = 0; variable
2551 SPR_LIQUID_DIE_1 = 624; in initialize_sprites()
3470 SPR_LIQUID_DIE_1 = 678; in initialize_sprites()
4607 s_liquid_die1.shapenum = SPR_LIQUID_DIE_1; in initialize_states()
H A D3d_def.h1261 extern int16_t SPR_LIQUID_DIE_1;