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Searched refs:SPR_LIQUID_DIE_2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp955 int16_t SPR_LIQUID_DIE_2 = 0; variable
2552 SPR_LIQUID_DIE_2 = 625; in initialize_sprites()
3471 SPR_LIQUID_DIE_2 = 679; in initialize_sprites()
4608 s_liquid_die2.shapenum = SPR_LIQUID_DIE_2; in initialize_states()
H A D3d_def.h1262 extern int16_t SPR_LIQUID_DIE_2;