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Searched refs:SPR_LIQUID_DIE_3 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp956 int16_t SPR_LIQUID_DIE_3 = 0; variable
2553 SPR_LIQUID_DIE_3 = 626; in initialize_sprites()
3472 SPR_LIQUID_DIE_3 = 680; in initialize_sprites()
4609 s_liquid_die3.shapenum = SPR_LIQUID_DIE_3; in initialize_states()
H A D3d_def.h1263 extern int16_t SPR_LIQUID_DIE_3;