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Searched refs:SPR_LIQUID_M1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp943 int16_t SPR_LIQUID_M1 = 0; variable
2540 SPR_LIQUID_M1 = 613; in initialize_sprites()
3459 SPR_LIQUID_M1 = 667; in initialize_sprites()
4594 s_liquid_wait.shapenum = SPR_LIQUID_M1; in initialize_states()
4595 s_liquid_move.shapenum = SPR_LIQUID_M1; in initialize_states()
H A D3d_def.h1250 extern int16_t SPR_LIQUID_M1;